11.03.2010

Arhiva pentru November, 2009

ATI trece direct la 28nm

Postat de tphase la data 29.11.2009 32 vizite

Problemele cu yield-urile de 40 nm la TSMC’sau accelerat dezvoltarea si reorganizarea Globalfoundries, viitorul partener al ATI/ADM in ceea ce priveste producerea cipurilor pe 32 si 28nm.

 

Parteneriatul intre ATI/AMD si Globalfoundries va incepe in primul sfert al lui 2010 iar primele cipuri care vor beneficia de noul proces de fabricatie vor fi procesoarele proiectate de AMD. Dupa ultimele discutii se pare ca ATI doreste sa faca un pas inainte si sa faca trecerea direct la producerea cipurilor pe 28nm in cazul procesoarelor grafice [viitoarea serie 6000], trecand peste procesul de fabricatie de 32nm.

 

Nu ar fi prima data cand se intampla asta, seria 2900 a folosit un proces de fabricatie de 80nm iar seria 3000 a trecut direct la 55nm, trecand peste procesul de fabricatie pe 65nm.

 

Puteti discuta acest subiect si pe forum:

http://www.pcgamingxtreme.ro/forum/viewtopic.php?f=18&t=75

 

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Nvidia GTC: Impressive new physx demo

Postat de tphase la data 27.11.2009 5 vizite

Formula 1 – in 2010, pe PC

Postat de tphase la data 26.11.2009 9 vizite

Codemasters a preluat de la Sony licenta pentru Formula 1, jocul devenind din exclusivitate Sony, multiplatforma. Anul acesta va fi lansata versiunea pentru Wii si PSP iar anul viitor versiunea pentru PS3, Xbox 360 si PC. Jocul se anunta extrem de alert, cu un motor grafic nou sub capota si cu licente pentru circuitele si bolizii din F1.

 

Scivelation se lanseaza pe PC in Q3 2010

Postat de tphase la data 26.11.2009 5 vizite

Topware Interactive a anuntat ca va fi editorul in SUA pentru Scivelation, un shooter la persoana a 3-a bazat pe motorul Unreal Engine III. Jocul aflat in acest moment in stadiul de productie la Black Wing Foundation, Ucraina se va lansa pe PC [si pe Xbox 360] in Q3 2010.

 

Mai jos avem o descriere a jocului, facuta de departamentul de relatii cu publicul [PR Department] al producatorului:

 

Scivelation, a cinematic gameplay experience set in a dystopian future that promises both high octane action and a powerful human story. Combining beautiful visuals rendered on the Unreal 3 Engine with an immersive plot informed by the works of Orwell, Milton and Dante, Scivelation features white-knuckled gameplay that stresses intelligent strategy while players run, gun, sneak, and drive through a diversity of post-Apocalyptic locations.

 

Human civilization as we know it has ended at the hands of religious zealots desperate to bring about the Apocalypse. What remains of society has been homogenized into a single culture, to be governed by the Regime – a theocratic, worldwide government intent to rob mankind of its most meaningful symbols. A scattered front of old believers, named heretics by the Regime, have resorted to violent mobilization in order to carve out a niche where they might survive unmolested, and in the midst of this turmoil are Dr. Elisha Amano, a disgruntled Regime scientist who helped develop a paradigm-shifting, post-human supervirus; and Mikhail Ivanov, a cyborg and former member of the Russian special forces who was divested of his humanity fighting in the End Times.

 

Puteti discuta acest subiect si pe forum:

http://www.pcgamingxtreme.ro/forum/viewtopic.php?f=10&t=70

 

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Modern Warfare 2: The most successful PC version

Postat de tphase la data 21.11.2009 5 vizite

Robert Bowling de la Infinity Ward a postat recent pe board-ul Modern Warfare 2  ca versiunea de PC a Call of Duty: Modern Warfare 2 a depasit din punct de vedere al vanzarilor originalul Call of Duty 4: Modern Warfare. Desi PC-ul detine cea mai mica cota de piata comparativ cu consolele, acest lucru nu a impiedicat MW2 sa se vanda foarte bine si pe PC.

 

The PC version of Modern Warfare 2 has actually outsold the PC version of Call of Duty 4: Modern Warfare in its first week, making it the most successful PC version.”

 

Bowling nu a oferit cifre exacte insa se pare ca sunt foarte multumiti de vanzarile pe care le au pe PC. Acest lucru nu poate sa insemne decat faptul ca Infinity Ward va acorda PC-ului o atentie si mai mare pentru urmatoarele titluri care urmeaza a fi lansate.

 

Puteti dezbate acest subiect si pe forum:

http://www.pcgamingxtreme.ro/forum/viewtopic.php?f=9&t=46&p=168

PS3 – Performante foarte slabe

Postat de tphase la data 20.11.2009 4 vizite

MW2 se dovedeste a fi o piatra grea de incercare, mai ales pentru versiunea de PS3. In scenele aglomerate jocul coboara la 20-30 FPS in mod curent, asta la o rezolutie de 1024*600, fara filtrare anisotropica si cu rezolutie mica pe texturi.

 

Se pare ca hardware-ul mult laudat al PS3-ului este deja depasit si mai mult decat atat, are performante doar pe hartie, in jocuri fiind depasit de Xbox 360 atat din punct de vedere vizual cat si din punct de vedere al fps-urilor.

 

Subiectul il puteti dezbate si pe forum:

http://www.pcgamingxtreme.ro/forum/viewtopic.php?f=37&t=27&p=157#p157

 

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Battlefield: Bad Company 2 Trailer

Postat de tphase la data 20.11.2009 37 vizite

ATI lanseaza Radeon HD 5970

Postat de tphase la data 18.11.2009 148 vizite

In timp ce nVidia intampina tot mai multe probleme cu Fermi / GT300, ATI anunta astazi lansarea Radeon HD 5970, prima solutie dual GPU din seria 5000 si in acest moment cea mai puternica placa grafica de pe planeta.

 

Puteti discuta aceasta tema pe thread-ul dedicat de pe forum: http://www.pcgamingxtreme.ro/forum/viewtopic.php?f=18&t=40

 

ATI Radeon HD 5970 are o putere de calcul de aproximativ 5 TeraFLOPS, full suport in hardware pentru DirectX 11 si este construita pe un proces de fabricatie [litografiere] de 40nm [0.04 microni].

 

Specificatiile ATI Radeon HD 5970 sunt urmatoarele:

4,3 miliarde de tranzistori

2 GB DDR5 la 1 Ghz

725 MHz frecventa GPU

3200 procesoare shader / stream processors

4.64 TFLOPs putere de calcul

160 unitati de texturare

64 unitati ROP 

 

Imaginile si benchmark-urile au fost preluate de pe TECHSPOT, unde de altfel puteti citi un review complet: http://www.techspot.com/review/221-ati-radeon-hd-5970/

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Si o serie de teste cu placa:

 

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nVidia Fermi – probleme ?!?

Postat de tphase la data 18.11.2009 29 vizite

Pe langa faptul ca datorita problemelor intampinate in procesul de fabricatie la TSMC s-a amanat lansarea GT300 pentru aprilie-mai 2010,  se pare ca FERMI mai are si alte probleme. VR-Zone a facut o analiza detaliata. Numele de cod al Fermi este GF100, contine 3 miliarde de tranzistori si are o dimensiune de 500 mm2. In comparatie cu Cypress [ATI 5870], care are nu mai putin de 2.15 miliarde de tranzistori, cip-ul de la nVidia ar parea un monstru. Se pare insa ca specificatiile “on paper” impresionante nu ofera in practica performanta la care ne asteptam.

 

In primul rand, desi performanta unitatii de calcul in dubla precizie este impresionanta, GF100 nu are nici o unitate de calcul in simpla precizie – care are un rol extrem de important in ceea ce priveste performantele in jocuri. Mai mult, cipul se pare ca nu functioneaza la frecventele pe care si le-a propus nVidia, acest lucru fiind alt factor care penalizeaza performanta. Frecventa tinta a fost de 1.5Ghz pentru procesoarele shader iar frecventa reala – calculata in functie de performantele masurate ale placii este prognozata la 1015 – 1230 Mhz.  In momentul in care nVidia are toate aceste probleme cu Fermi, ATI detine coroana celui mai rapid GPU si a umplut planeta de 5870/5850 si versiunile mainstream ale seriei 5000.

 

Intreg articolul de pe VR-Zone il aveti mai jos:

 

We all know it is constantly being delayed – but at the end of all those delays, what we were expecting was a stellar product from Nvidia. However, with today’s press release, certain inconvenient details are revealed. Let’s forget about the delays for now, and just consider the product itself.

 

The first Fermi GPU – GF100 – as we know for a while now, is a 3 billion transistor giant, taking a die size of around 500 mm2. Compare this with the 2.15 billion transistor, 330 mm2 Cypress on the same 40nm TSMC process, and you would be expecting a different class of product. Unfortunately, the details revealed today about cast an uncertain shadow over this basic assumption.

 

The first thing worth noticing is a complete and total absence of Single Precision performance figures or any comparison to direct competition – i.e. ATI’s GPGPUs. It is clear that Fermi’s real performance advantage would be Double Precision performance – had it hit the right clock speeds.

 

However, today’s press release suggests Nvidia have missed target speeds by a lot. To be fair, Tesla products do clock lower, though not by much. In fact, GTX 280 and Tesla C1060 were clocked the same. Even taking a generous increase for Geforce products, things are still uncertain. As a result, DP performance is rated at between 520 GFlops and 630 GFlops. Suddenly, ATI Radeon HD 5870 – which wasn’t even supposed to be a direct competitor – is performing right on par with 544 GFlops against Fermi’s supposed strong point.

 

Consider Single Precision – far more important for gaming graphics, and things turn rather ugly. GF100’s target speeds were reported to be 1.5 GHz for the shaders. Based on the 520 / 630 GFlops figures, the shader clocks can only be estimated at 1015 MHz and 1230 MHz respectively.

 

The SP theoretical performance from 512 CUDA cores? Between 1.05 TFlops and 1.26 TFlops. Even less than 1.05 TFlops, considering the lesser part is likely to have units disabled. Now, no amount of overclock can bridge the enormous gap to the smaller, already available HD 5870, which stands pretty at 2.72 TFlops. Even the mainstream HD 5770 clocks in at 1.36 TFlops! Barring a different clock speed for SP units, or other technology we are unaware of, this is a dismal performance from the Fermi shaders. Sure, Nvidia’s shaders are much more efficient, but this is just too massive a gap to claw back.

 

Then comes the price. A previous-gen C1060 released at $1699, falling to $1199. Compare this with fellow Geforce model, GTX 280, released at $649, falling quick to $500, and finally $300. The price of a next-gen C2070 is a whopping $3999. Nearly double the price as the previous generation C1060. Clearly, these are expensive products to make, so how much can Nvidia sell a Geforce version of Fermi for? Even the cheapest Tesla 20 variant, the C2050 costs $2499, nearly 50% more than the GT200 based C1060 flagship. Can Nvidia sell the $3999 Tesla product at $399 as a Geforce product?

 

So far, we are comparing GF100 to Cypress. Where, in reality, GF100 should be compared to Hemlock. 4.64 TFlops vs. 1.26 TFlops is not much of a comparison at all, however, CF limitations, ATI’s less efficient shaders aside.

 

The other, much less common rumour is the possibility of a dual-GPU Fermi product. Well, considering “Typical” power of Tesla 20 is 190W, this will be highly unlikely, at least for a while. Not to mention, Geforce products might end up clocked higher. A HD 5870s peak TDP is 188W, lower than GF100’s “typical” power! TDP is expected to be 220W, at least, and that is just too hot for a dual GPU product.

 

And we have not factored in the fact that GF100 is nowhere to be seen, and are unlikely to be on shelves in quantity for at least 4-5 months. Any further delays, and we will be looking at new products from AMD.

 

In the end, AMD have a solid product already available that is efficient, economical, scalable. Nvidia have ink on paper – and even that is not looking as promising as we may have hoped for. At this moment, we can only hope for “hidden” or “magical” gaming features which might bring about a revolution in how GPUs work. Short of that, all signs point to Fermi being in real trouble.

Command & Conquer 4 Tiberian Twilight Gameplay Trailer

Postat de tphase la data 17.11.2009 7 vizite